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    How to make a warehouse in Minecraft

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    Judit Llordes
    @juditllordes

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    • How to build a warehouse in Minecraft
    • How to make an automatic warehouse in Minecraft

    How to build a warehouse in Minecraft

    If you want build a warehouse in Minecraft, in order to conserve all the resources you collect during your adventures, I recommend that you carry out this operation by first creating a building of the size you prefer, to be erected near your shelter (or annexed to it).


    The first thing you have to do, therefore, is to clear an area of ​​land, on which you will have to build the project. As I have already anticipated, the size of the warehouse depends only on you: you can opt for a small warehouse or for a large one that will contain many trunks, depending on the type of materials you collect.


    Once this is done, build the side walls, taking care to leave the space for the door, with which to access the warehouse. No windows are needed, so place lines of blocks on top of each other, setting a warehouse height of at least 4 blocks.

    Now you can decide whether to close the roof, placing the blocks horizontally, or whether to proceed with the construction of a roof, using i stair blocks. After building the roof, place some cheers or the Brightness, to illuminate the environment.

    Now you just have to enter the warehouse and place some trunks along the walls: these can be created by inserting, in a workbench, 8 units of Wooden Planks. There is no precise method to use for positioning the chests: choose the arrangement that best suits your needs, based on how you think the resources can be sorted.



    When you place a chest on top of another, you will not prevent it from opening: this opportunity can be useful to add more chests to the warehouse and make the most of the space. Just know that if you place a lock on top of a chest, the chest cannot be opened.

    How to make an automatic warehouse in Minecraft

    If you want build an automated warehouse on Minecraft, what you have to do is to carefully follow the procedures that I will show you in the next paragraphs: the operations that I will show you are a bit complex, therefore, take all the time you need to better understand how to carry out this project.

    The basic idea of ​​an automatic warehouse is to be able to insert the objects inside a compartment and make sure that the objects are automatically sorted between the various storage compartments, based on the type of material or, generally, on the filters you have set.

    To understand the concept behind an automatic warehouse, you need to make some premise. In this project you will use the Hopper, which allows you to create a filter for sorting objects. The latter will be linked to a Redstone comparator, which will have the purpose of identifying, if it is present inside the Hopper, the object set in the filter.

    If this occurs, the Redstone comparator will emit a signal via the redstone up to Redstone repeater, which will turn off the Redstone torch. Due to the shutdown of the latter, the Hopper which is located under the one set as filter will collect the object, to sort it within a trunk.


    Having said that, it's time to create all the elements you will need for this project. First, collect some Redstone, which you can find in underground deposits. You will also need to use the latter for the creation of other objects, such as the Redstone torch, to be made by combining 1 unit of Redstone e 1 units of Staff.


    Once this is done, also build a Redstone comparator using, in a workbench, 3 unit of Redstone Torch, 1 units of Nether Quartz (found in deposits in the Nether) e 3 units of Stone Blocks. You will also need to create a Redstone repeater, employing 2 unit of Redstone Torch, 1 unit of Redstone e 3 units of Stone Blocks.

    As regards the Baule, you can create one using 8 units of Wooden Planks in a workbench. For the Hopperinstead, you can create one in a workbench, using 5 units of Iron Ingot e 1 unit of Chest.

    Well: now it's time to get to work! The first thing you need to do is to place gods blocks of any material, forming a kind of cross. Once this is done, destroy the block in the center and, in the upper right corner, place another block.

    At this point, in the space you have left free in the center of the blocks, place a Redstone repeater. On the top, instead, place 2 unit of redstone and Redstone comparator. In correspondence with the latter, on the side facade of the blocks, spaced by one unit and place one Redstone torch.


    Once you've created the redstone circuit, it's time to place the Hopper: what you need to do is place the Hopper alongside the Redstone comparator, taking care that it is turned towards the latter. Under the newly inserted Hopper, add another one, taking care that it is, instead, facing the opposite side. Next to this, you will need to add a trunk, which will contain the sorted items.


    Now it's time to set up the filter Hopper top, interacting on it to open its configuration panel. In the five slots you see above, locate the first slot on the left and place 1 unit of the material you want to be collected. Then, in the one on the side, enter 18 unit of a material that you do not collect or have already worked on (you can, for example, use some lana). Fill the other three slots with 1 unit of the latter material.

    You can repeat the circuit I described to you in the previous paragraphs, in series, for each type of material you want to filter.

    All you have to do is repeat the procedure and create filters in series, next to the one already created. If you have followed my directions to the letter, you will have set the filter correctly. All you have to do is create an item sorting system.

    To do this, place a Hopper above the one that acts as a filter, taking care that it is facing any direction, which is not downwards. Next to this, just placed, position others (always facing in the same direction), in order to create a sort of conveyor belt for the objects that you will pour on it.

    Now, you just have to add a trunk above the first Belt Hopper and another trunk at the end of the path. All the objects that you pour into the first trunk will be transported along the belt and, in the event that there is one of the materials set in the filter, this will be sorted into the appropriate trunk.

    Otherwise, all unfiltered items will be sent to the trunk at the end of the conveyor belt. Brilliant, right?

    How to make a warehouse in Minecraft

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